Contrapositive New Media

Skip to content

Recent Tweats:

  1. Home
  2. Interactive

Dickens World: Snakes & Ladders

Dickens World snakes & ladders title Dickens World snakes & ladders 2 Dickens World snakes & ladders 3 Dickens World snakes & ladders 4 Dickens World snakes & ladders 5 Dickens World snakes & ladders 6

Client: RMA
Tags: Kiosk, Network, Flash

The Background

RMA is a design and build company that specialises in themed attractions and installations. The brief was:

  • to produce a Flash based game that could be installed on a network of kiosks at Dickens' World in Kent
  • this would aim to engage people who had toured the attraction and ascertain whether they had learnt something from it
  • it would also have the capability of networking users to allow teachers to run the activity with their classes in "classroom mode"

The Solution

  • We designed and built a Q+A based interactive based on the classic board game, Snakes and Ladders
  • This was designed to fit with the period look and feel of Dickens' World and the classroom environment contemporaneous with the setting of the author's stories
  • The games aim is to be first to reach the top of the board. When faced with a snake or ladder the user is posed a question based on Dickens' life and stories. A correct answer allows the user to stay at the top of a snake or progress up a ladder and an incorrect answer would result in them sliding down a snake or staying at the bottom of a ladder
  • We created a "classroom mode" which allowed kiosks to be networked allowing multi-player and collaborative playing environments
  • We also provided networking support for the install prior to the site's opening in April 2008
Recent project awards: